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Use one of the following to provide random bytes: - Windows CryptGenRandom - Linux getrandom (syscall interface to urandom, without nasty corner cases such as file descriptor exhaustion or re-linked /dev/urandom) - std::device_random (C++ random device, which usually will be urandom) This also equalizes util::getRandom and SimpleRandomizer (the former will now use the latter) instead of having essentially two different PRNG interfaces with potentially different quality. Closes GH-320
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See README.rst
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