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If we got IPv4 lookup response, we don't wait for IPv6 lookup response. This is because DNS server may drop AAAA query and we have to wait for the long time before timeout. We don't do the inverse, because, based on todays deployment of DNS server, almost all of them can respond A query just fine.
233 lines
7.3 KiB
C++
233 lines
7.3 KiB
C++
/* <!-- copyright */
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/*
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* aria2 - The high speed download utility
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*
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* Copyright (C) 2013 Tatsuhiro Tsujikawa
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* In addition, as a special exception, the copyright holders give
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* permission to link the code of portions of this program with the
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* OpenSSL library under certain conditions as described in each
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* individual source file, and distribute linked combinations
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* including the two.
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* You must obey the GNU General Public License in all respects
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* for all of the code used other than OpenSSL. If you modify
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* file(s) with this exception, you may extend this exception to your
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* version of the file(s), but you are not obligated to do so. If you
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* do not wish to do so, delete this exception statement from your
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* version. If you delete this exception statement from all source
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* files in the program, then also delete it here.
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*/
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/* copyright --> */
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#include "AsyncNameResolverMan.h"
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#include "AsyncNameResolver.h"
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#include "DownloadEngine.h"
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#include "Command.h"
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#include "message.h"
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#include "fmt.h"
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#include "LogFactory.h"
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#include "Option.h"
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#include "SocketCore.h"
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#include "prefs.h"
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namespace aria2 {
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AsyncNameResolverMan::AsyncNameResolverMan()
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: numResolver_(0),
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resolverCheck_(0),
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ipv4_(true),
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ipv6_(true)
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{}
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AsyncNameResolverMan::~AsyncNameResolverMan()
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{
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assert(!resolverCheck_);
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}
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bool AsyncNameResolverMan::started() const
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{
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for(size_t i = 0; i < numResolver_; ++i) {
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if(asyncNameResolver_[i]) {
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return true;
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}
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}
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return false;
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}
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void AsyncNameResolverMan::startAsync(const std::string& hostname,
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DownloadEngine* e,
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Command* command)
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{
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numResolver_ = 0;
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// Set IPv6 resolver first, so that we can push IPv6 address in
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// front of IPv6 address in getResolvedAddress().
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if(ipv6_) {
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startAsyncFamily(hostname, AF_INET6, e, command);
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++numResolver_;
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}
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if(ipv4_) {
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startAsyncFamily(hostname, AF_INET, e, command);
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++numResolver_;
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}
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A2_LOG_INFO(fmt(MSG_RESOLVING_HOSTNAME, command->getCuid(),
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hostname.c_str()));
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}
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void AsyncNameResolverMan::startAsyncFamily(const std::string& hostname,
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int family,
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DownloadEngine* e,
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Command* command)
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{
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asyncNameResolver_[numResolver_].reset
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(new AsyncNameResolver(family
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#ifdef HAVE_ARES_ADDR_NODE
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,
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e->getAsyncDNSServers()
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#endif // HAVE_ARES_ADDR_NODE
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));
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asyncNameResolver_[numResolver_]->resolve(hostname);
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setNameResolverCheck(numResolver_, e, command);
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}
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void AsyncNameResolverMan::getResolvedAddress(std::vector<std::string>& res)
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const
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{
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for(size_t i = 0; i < numResolver_; ++i) {
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if(asyncNameResolver_[i]->getStatus() ==
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AsyncNameResolver::STATUS_SUCCESS) {
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const std::vector<std::string>& addrs =
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asyncNameResolver_[i]->getResolvedAddresses();
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res.insert(res.end(), addrs.begin(), addrs.end());
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}
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}
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return;
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}
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void AsyncNameResolverMan::setNameResolverCheck(DownloadEngine* e,
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Command* command)
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{
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for(size_t i = 0; i < numResolver_; ++i) {
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setNameResolverCheck(i, e, command);
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}
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}
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void AsyncNameResolverMan::setNameResolverCheck(size_t index,
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DownloadEngine* e,
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Command* command)
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{
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if(asyncNameResolver_[index]) {
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assert((resolverCheck_ & (1 << index)) == 0);
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resolverCheck_ |= 1 << index;
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e->addNameResolverCheck(asyncNameResolver_[index], command);
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}
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}
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void AsyncNameResolverMan::disableNameResolverCheck(DownloadEngine* e,
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Command* command)
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{
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for(size_t i = 0; i < numResolver_; ++i) {
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disableNameResolverCheck(i, e, command);
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}
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}
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void AsyncNameResolverMan::disableNameResolverCheck(size_t index,
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DownloadEngine* e,
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Command* command)
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{
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if(asyncNameResolver_[index] && (resolverCheck_ & (1 << index))) {
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resolverCheck_ &= ~(1 << index);
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e->deleteNameResolverCheck(asyncNameResolver_[index], command);
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}
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}
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int AsyncNameResolverMan::getStatus() const
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{
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size_t success = 0;
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size_t error = 0;
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bool ipv4Success = false;
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for(size_t i = 0; i < numResolver_; ++i) {
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switch(asyncNameResolver_[i]->getStatus()) {
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case AsyncNameResolver::STATUS_SUCCESS:
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++success;
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if(asyncNameResolver_[i]->getFamily() == AF_INET) {
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ipv4Success = true;
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}
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break;
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case AsyncNameResolver::STATUS_ERROR:
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++error;
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break;
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default:
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break;
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}
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}
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// If we got IPv4 lookup response, we don't wait for IPv6 lookup
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// response. This is because DNS server may drop AAAA query and we
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// have to wait for the long time before timeout. We don't do the
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// inverse, because, based on todays deployment of DNS server,
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// almost all of them can respond A query just fine.
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if((success && ipv4Success) || success == numResolver_) {
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return 1;
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} else if(error == numResolver_) {
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return -1;
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} else {
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return 0;
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}
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}
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const std::string& AsyncNameResolverMan::getLastError() const
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{
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for(size_t i = 0; i < numResolver_; ++i) {
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if(asyncNameResolver_[i]->getStatus() == AsyncNameResolver::STATUS_ERROR) {
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// TODO This is not last error chronologically.
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return asyncNameResolver_[i]->getError();
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}
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}
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return A2STR::NIL;
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}
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void AsyncNameResolverMan::reset(DownloadEngine* e, Command* command)
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{
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disableNameResolverCheck(e, command);
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assert(resolverCheck_ == 0);
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for(size_t i = 0; i < numResolver_; ++i) {
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asyncNameResolver_[i].reset();
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}
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numResolver_ = 0;
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}
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void configureAsyncNameResolverMan(AsyncNameResolverMan* asyncNameResolverMan,
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Option* option)
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{
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// Currently, aria2 checks configured addresses at the startup. But
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// there are chances that interfaces are not setup at that
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// moment. For example, if aria2 is used as daemon, it may start
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// before network interfaces up. To workaround this, we check
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// addresses again if both addresses are not configured at the
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// startup.
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if(!net::getIPv4AddrConfigured() && !net::getIPv6AddrConfigured()) {
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net::checkAddrconfig();
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}
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if(!net::getIPv4AddrConfigured()) {
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asyncNameResolverMan->setIPv4(false);
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}
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if(!net::getIPv6AddrConfigured() ||
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option->getAsBool(PREF_DISABLE_IPV6)) {
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asyncNameResolverMan->setIPv6(false);
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}
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}
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} // namespace aria2
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