Files
aria2/src/Socket.h
Tatsuhiro Tsujikawa 5a8710676d
2006-02-21 12:27:17 +00:00

93 lines
3.1 KiB
C++

/* <!-- copyright */
/*
* aria2 - a simple utility for downloading files faster
*
* Copyright (C) 2006 Tatsuhiro Tsujikawa
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* copyright --> */
#ifndef _D_SOCKET_H_
#define _D_SOCKET_H_
#include <string>
#include "SocketCore.h"
#include "common.h"
using namespace std;
class Socket {
private:
// socket endpoint descriptor
SocketCore* core;
Socket(SocketCore* core);
public:
Socket();
Socket(const Socket& s);
~Socket();
Socket& operator=(const Socket& s);
int getSockfd() const { return core->sockfd; }
void beginListen() const;
void getAddrInfo(pair<string, int>& addrinfo) const;
Socket* acceptConnection() const;
/**
* Connects to the server named host and the destination port is port.
* This method make socket non-blocking mode.
* To make the socket blocking mode, call setBlockingMode() after
* the connection is established.
*/
void establishConnection(string host, int port) const;
void setBlockingMode() const;
// Closes the connection which this socket object has
void closeConnection() const;
// examines whether the socket of this Socket object is available for writing.
// returns true if the socket is available for writing, otherwise returns false.
bool isWritable(int timeout) const;
// examines whether the socket of this Socket object is available for reading.
// returns true if the socket is available for reading, otherwise returns false.
bool isReadable(int timeout) const;
// writes characters into the socket. data is a pointer pointing the first
// byte of the data and len is the length of the data.
void writeData(const char* data, int len, int timeout = 5) const;
void writeData(string str, int timeout = 5) const;
// Reads up to len bytes from this socket.
// data is a pointer pointing the first
// byte of the data, which must be allocated before this method is called.
// len is the size of the allocated memory. When this method returns
// successfully, len is replaced by the size of the read data.
void readData(char* data, int& len, int timeout = 5) const;
// Reads up to len bytes from this socket, but bytes are not removed from
// this socket.
void peekData(char* data, int& len, int timeout = 5) const;
/**
* Makes this socket secure.
* If the system has not OpenSSL, then this method do nothing.
*/
void initiateSecureConnection() const;
};
#endif // _D_SOCKET_H_