Files
ToyBattlesHQ/CastServer/include/Structures/SuicideStruct.h
pigreco d1bef3a3dd dev
2025-09-10 00:30:48 +02:00

28 lines
610 B
C++

#ifndef SUICIDE_STRUCT_H
#define SUICIDE_STRUCT_H
#include <cstdint>
#include "../../../MainServer/include/Structures/AccountInfo/MainAccountUniqueId.h"
#include "Macros.h"
namespace Cast
{
namespace Structures
{
PACK_PUSH(1)
struct SuicideStructure
{
std::uint16_t posX;
std::uint16_t posY;
std::uint16_t posZ;
std::uint32_t idk = 0; // one of these is how much damage taken
std::uint16_t idk1 = 0;
Main::Structures::UniqueId uniqueId;
std::uint32_t newHp = 0;
};
PACK_POP()
}
}
#endif